Final Fantasy XVI Producer Says Realistic Graphics and Turn-Based Combat Don't Fit

Whereas the Final Fantasy VII Remake offered both action-based and turn-based combat options, Final Fantasy XVI will stick with the action part only, leaving the series' trademark turn-based combat off the table. Speaking to Gamesradar, Final Fantasy XVI producer Naoki Yoshida explained that the increasingly realistic graphics in games is making it harder for some fans to accept the old-school turn-based combat system. I understand that there are a lot of fans out there that do wish for a return to the turn-based battle system but – and it pains me to say this – I'm really sorry that we're not going to be doing that for this iteration of the series. (Wccftech). Continue reading.



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